The sequel to a series of Japanese RPGs that started in 1999 on the Dreamcast console. The creation of Shenmue III is responsible for the father of the series, Yu Suzuki, who collaborated on it with the studio Neilo.
Shenmue III is a continuation of a series of Japanese RPGs that began in 1999 on the Dreamcast console. The creation of the "three" father of the series, Yu Suzuki, started 14 years after the premiere of the previous part. The production was carried out thanks to the support of fans - during the campaign a total of over USD 7.1 million was obtained (of which over 6.3 million was collected as part of the first collection at Kickstarter).
Action Shenmue III begins in the village of Bailu in the Chinese prefecture of Guilin, and then moves to another village - Choubu. The game takes up the interrupted thread of Ryo Hazuki, a martial arts student seeking his father's killers. Together with a girl named Shenhua, Ryo is increasingly delving into the mystery of certain twin mirrors.
We observe our hero from behind, from the so-called TPP cameras. The game allows you to explore sizable locations, full of all sorts of details, missions and activities. We can also talk to any characters encountered. As in the previous parts of the cycle, we have to earn the money we need in various situations (and also, simply, to survive). In the game we will find a realistic cycle of day and night, which affects the behavior of individual characters, as well as events in the presented world. The combat system is a bit like what we know from classic fighting games. The player has a variety of blows at his disposal; can also learn new combinations.
In Shenmue III we can only play alone.
Shenmue III works on the basis of the Unreal Engine, thanks to which it offers decent quality, three-dimensional graphics. The production does not strive for excessive realism (character designs are very characteristic, almost comic), instead focusing on their own unique artistic style and atmosphere.